A new type of video has been garnering a lot of attention in the past few years. These games are quite incorrectly referred to as first-person adventures, as the player isn’t really part of an adventure. Instead, they are more like first person narrative dramas, games in which all you have to do is find out the story.
I’m not saying that there is anything wrong with that, but on the contrary. If the story is compelling enough, simply walking through a beautifully crafted environment and finding out what went on there before you arrived is a very pleasant and relaxing, at time heart-wrenching experience.
One of the first games to do this is the highly talked about Dear Esther. Other games that followed were Gone Home, Tacoma, and the title we’re going to talk about today, Everybody’s Gone to the Rapture. These aren’t adventures, per se, as there is no action involved in the gameplay, and there rarely are any more mechanics other than walking around and interacting with objects.
But these games managed to sprinkle the environment with such a vibrant tale, that you’ll be absorbed by the beautiful level art and the compelling and often devastating stories of the people that used to populate the place before you, the main character, got there.
Another interesting thing about these games is that you are just an observer. You don’t do anything to influence the story; you are never in any threat, instead having to care about the people you’re finding out about by investigating the area in which you just arrived. You have to take in the unknown and live vicariously experience the events that transpired.
One of the most recent games of the type was brought to us by The Chinese Room, the same company that developed pretty much the first game of its type, Dear Esther. And towards the delight of the fans of the company’s first game, Everybody’s Gone to the Rapture is coming out on PC.
Set in a small British town, the game’s mechanics are pretty simple – there are floating lights throughout the town, and you have to follow them in order to get the story regarding where everybody in the town is. The brilliant storytelling and awe-inspiring visuals made the game a hit on the PS4, and now it’s coming to PC.
The developers revealed that the framerate cap will be turned off, allowing PC gamers to walk through the beautiful environment at a brisk 60 frames per second. Several other features like crosshairs and visual assistance will be available for those with motion sickness and hearing impaired.
Image source: YouTube