
You are not required to own a VR headset in order to enjoy the space combat extravaganza offered by EVE: Valkyrie.
It appears that the new year will have a rather strong start as the Oculus Rift will be available for preorder in early 2016, most likely in January. Even if the developer of the headset compared it to a luxurious bottle of good wine when talking about its price, the device will more thank likely sell like hotcakes.
The Oculus VR headset has two screens, one for each eye, with a 1080 x 1200 resolution, supporting a 90 Hz refresh rate. It will simply make you feel like you are in the actual game while playing it. But in order for that to happen, besides paying for the headset itself, you will have to own a rather high-end PC. I don’t think gamers would buy the VR headset just to play 8-bit 2D platformer games.
In order for buyers of the headset to see what the device is capable of when used with a game specifically designed to be played with VR, Oculus will include EVE: Valkyrie in the pack. Other games like Hawken are also a good way of telling how it feels when playing a high-octane action game when your are wearing the Oculus VR headset.
Although the device will be the first one to hit the markets next year, it is not the only viable choice when opting to dabble in the Virtual Reality spectrum of video games. Project Morpheus for the Playstation and the Microsoft HoloLens are also in this race, even if the latter device is an Augmented Reality headset, not a VR one.
If one would look back at E3 2015, one can clearly see that Oculus didn’t really have the same steam it used to have back in 2014. The Sony VR device had a ton of demos, built specifically for virtual reality, even if they were more or less just pretty to look at. The HoloLens, on the other hand, gathered its hype because it is different from the other two headsets. It creates holograms around you while sound is being transmitted through vibrations sent directly into the user’s inner ear.
One major problem that begins to surface, being hinted at by the founder of Oculus, Palmer Luckey, is the headset’s actual price. He claimed that even if it surpasses price expectations by a lot, the VR device will still be a viable option because of its increased level of quality. But the general public may think that if the device surpasses by a great amount the Oculus Devkit 2 price, they may not opt to buy it right from the get go.
The option of waiting until prices go down, as well as some of the hype, along with the release of competitor devices, is still a rather good one. Only time will tell, both the price range as well as how much difference is between the consumer version of the product in comparison to the one aimed at developers.
Although the Oculus Rift will be available for preorder in early 2016, an exact date hasn’t been officially announced up to this point. But it is rather safe to say that once it will hit the markets, they will probably have a new problem on their hands in the form of supply and demand. The demand part might overthrow the supply one at some point, taking into account the massive hype behind the VR headset.
Image source:www.evevalkyrie.com