Video games are a form of art. After all, art is all about creating something that inspires certain feelings in others. And just like there are artworks that fit or don’t fit that description, the same is true for video games. If a video game is good, it will resonate with the player; if not… well, if it doesn’t it just doesn’t.
But today we’re not here to talk about bad games, or even about mediocre games. No, today we’re to talk about what made games what they are today. We’re here to talk about good titles that changed the entire industry and inspired the people who played them in one way or another.
And since most artworks, especially if they are particularly noteworthy, tend to end up in museums, why shouldn’t video games? Why shouldn’t they be included in museums if they are also to be considered works of art? Well, who says they shouldn’t? They actually do get featured in museums – although it is very difficult to get there.
Actually, games can’t really be featured in regular museums, so they made a museum specifically for playing – The Strong National Museum of Play. And as a testament to their agelessness and to the mark they made on the world, six video games were added to the Hall of Fame, joining the ones added the year before.
The games added this year to the World Video Game Hall of Fame are Space Invaders, The Legend of Zelda, Sonic the Hedgehog, The Oregon Trail, Grand Theft Auto III, and The Sims. The games were chosen for their cult-like status among players, for their longevity, and for their level of influence on the public.
The six new additions join last year’s Hall of Fame games, also chosen for the same qualities. Last year, the winners were Pac-Man, Pong, Tetris, Super Mario Bros, Doom, and World of Warcraft. The Hall of Fame is a permanent exhibit at the Strong Museum of Play in Rochester, New York.
Other contenders to be added to the Hall of Fame were titles like Final Fantasy, the original Pokémon games, and Tomb Raider. This is what the assistant director of The Strong’s International Centre for the History of Electronic Games, Jeremy Saucier, said about Space Invaders being picked:
Although a handful of shooter games preceded Space Invaders, its runaway success, innovative features, compelling graphics, and elemental themes captured the public imagination, spurring many imitators and a craze for arcade games.
Oregon Trail was chosen for its educational value, Sonic the Hedgehog and the Legend of Zelda were chosen for their quality and their extreme amounts of popularity, The Sims was chosen for its universal appeal and huge user base, and GTA III was chosen for reminding society that video games aren’t just for kids and for sparking a great deal of debates on fictional violence.
We’re excited to find out next year’s winners. What games do you think will make the Hall of Fame? For which ones are you rooting?
Image source: Flickr