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Google Rolls Out Update for Cardboard VR Headsets

December 15, 2014 By Rebecca McGhee Leave a Comment

Google virtual reality cardboard

Google strives hard to introduce innovative things in the Google cardboard.  The biggest tech developer launched a reality glasses in Google‘s I/O conference in June.

It is one of the most incredible multipurpose apps available in the entire market. It permits users to experience virtual reality with the Google Earth and YouTube.

The headset marked a new history in the sales of the company. It gained at once attention of a large number of people. Around 500,000 units were shipped with the help of numerous vendors. Shortly after the great success of the project Google intends to double down the headset.

It appears as if Google wants to get hold of the entire share market through Google cardboard. The tech firm has planned to make an addition of numerous app and games for the platform. The company informed that it will complete the new goal with the help of novel Cardboard SDK for Unity and Android.

Additionally, Google also plans to offer more personalization updates in the cardboard. This personalization will allow users to customize the virtual reality headsets as per their requirements.

Recently, Google announced that the tech company will surely add few viewer calibration tools to the Cardboard SDK till the beginning of 2015.  The calibration tool would define the focal length and the base of viewer.

The best thing is that the Google is available at a low price of $20 – $50.

Filed Under: Tech & Science Tagged With: Android, DIY Virtual Reality Headsets, new update, price, Unity, virtual reality cardboard

Review: ‘Assassin’s Creed Unity’ plummeting

November 13, 2014 By Germaine Hicks Leave a Comment

assassin-creed-unity-plummeting

One of my favorite activities in the “Assassin’s Creed” games is diving off the top of a tall building into a conveniently placed haystack. I’ve done it hundreds of times over the franchise’s seven-year run, but until now I’ve never gotten stuck in the hay.

No big deal, nothing that can’t be overcome by rebooting the game. But it’s just one of the dozens of glitches I encountered while playing “Assassin’s Creed Unity”. I’m talking about characters getting trapped inside walls, having their legs cut off or left floating in space, so much unintentional comedy that players have been flooding YouTube with videos of their ghastly discoveries.

Many of these glitches are likely to be fixed, but their sheer abundance points to a larger problem with “Assassin’s Creed.” Ubisoft has been releasing these games annually since 2009, and it feels like exhaustion has set in.

For the uninitiated the “AC” saga tells of a centuries-long rivalry between two cultish brotherhoods, the Assassins and the Templar’s. So far, we’ve visited 12th-century Jerusalem, Renaissance Italy, colonial America and the 18th-century Caribbean.

“Unity” brings the action to Paris in the 1790s, with the French Revolution brewing. Arno Dorian is a dashing young Frenchman seeking vengeance for the murder of his adoptive father. Arno’s quest leads him to an alliance with the Assassins, which causes some headaches since Arno’s love interest, Elise, is a Templar through and through.

The chaotic times are convincingly drawn — the Parisian crowds seem like they’re ready to erupt in rage at any second. Troublemakers like Napoleon Bonaparte, Maximilien de Robespierre and the Marquis de Sade make cameo appearances, and there’s an exhilarating balloon race courtesy of the Montgolfier brothers.

Like his Assassin ancestors, Arno is a spectacularly agile creature with the ability to clamber up the sides of tall buildings and leap across rooftops. It’s even more thrilling to scale landmarks like the Bastille and the Cathedral of Notre Dame.

Arno’s primary weapon is his sword, and the swordplay here is as nimble as ever. “Unity” also equips Arno with an effective “phantom blade,” which he can use to kill from a distance. The other major addition is co-operative multiplayer, in which up to four Assassins can team up. It’s not very satisfying, and seems out of place in a game where you’re better served by keeping a low profile.

If you’ve enjoyed the devil-may-care fighting and gravity-defying exploration of previous “Assassin’s Creed” games, “Unity” delivers plenty more of the same. But it doesn’t bring much innovation to the series; indeed, it seems like a step back from last year’s rollicking “Assassin’s Creed IV: Black Flag.” Sure, I enjoy cracking open a new adventure every year, but I think the developers would benefit from taking a deep breath and giving the next chapter a little more time. Two-and-a-half stars out of four.

Filed Under: Tech & Science Tagged With: Assassin's Creed, Assassin's Creed suffers because of paramount glitches, Assassin's Creed Unity Review, French Revolution, Ubisoft, Unity

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