Just like with pretty much anything these days, the world of gaming is divided when it comes to fighting games. What a shocker, right? Anyway, just like some are arguing about MOBAs, MMOs, online shooters, and the like, some have been arguing about which fighting is better for generations (of games and consoles).
I, personally, am on team Dead or Alive, mostly because I generally suck at fighting games and the combat system in DOA allows you to easily stop someone from spamming the same attack without you having to learn all the specials. Plus, you know, I’m actually decent at it. But I digress.
Others are of course on team Mortal Kombat because of its old-timey nature and brutal fatalities (although it had definitely changed with time). But we’re not here to talk about these fighting games. Oh no. We’re here to talk about the classics. That, plus the sequels to those classics.
While many would argue that Mortal Kombat, Virtua Fighter, and others should be viewed as classics, those aren’t the ones I mean. In fact, it’s Street Fighter and Tekken that established the basis of typical multiplayer fighting games. And for good reason, as the old titles deserve all the praise they got.
But things stand a little bit differently in recent times, as Capcom has embraced its image as the EA of Asian game companies. And by that I mean that they’ve embraced DLCs, in-game purchases, and other questionable practices just like their North American triple A counterparts.
This trend has been noticeable for a while, with the most recent proof being that Guile had to be purchased via DLC for Street Fighter V, even though he’s arguably one of the most important characters in the series. But that’s how not to do things. Next, let’s talk about how to do things right.
And here is where Bandai Namco comes in. Sure, they’ve also embraced triple A marketing strategies to a certain degree, but look at their fighting games. They are full of dozens of characters from which to choose, and if they aren’t it isn’t because they’re waiting to charge you more money for an extra map or an extra character. No, it’s because that’s the entire game.
Sure, they might soon release a new version of the game that will be full-priced, but that usually comes with at least double the number of characters, plus an additional story mode just as long as the one in the first game. But I digress once again.
Where was I going with this? Ah yes! I was comparing the two companies so that I can lead into today’s topic, but I seem to have found a more interesting subject on the way. Anyway, I should at least give you some information, since I’m keeping the title, so here it is.
Tekken X Street Fighter is postponed indefinitely. That’s it. That’s all I had. The companies simply stated that they are both busy promoting their recent titles, the already our Street Fighter V and the soon-to-come Tekken 7. They’ll get to the crossover when they’ll have the time. And that’s pretty much all they said.
So, yeah, now you know the obvious, which you deduced from the title of the article, as well as a Capcom vs. Bandai Namco article. So was I smooth or just distracted? You be the judge of that.
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