DeepMind is the artificial intelligence lab under the Google brand. The organization managed to recruit Blizzard Entertainment for its endeavors to streamline its AI technology. Real-time strategy game StarCraft II will play the main role as an AI research environment.
StarCraft II Will Become an AI Research Environment Where Bots Will Experience a Bootcamp
Game development studio Blizzard Entertainment announced the release of a special collection of tools. These assets have the capacity to propel AI technology to the next exciting breakthrough.
The set is dubbed as SC2LE and consists of an open-source version of the set, a machine-learning API from Blizzard, and a database of 65,000 replays of StarCraft II. This collection will be increased to a total of 500,000 entries over the next few weeks.
All these tools will enable bots to learn imitation in order to attain sequence prediction. On top of that, these bots are also in a race for developing a long-term memory.
They will also start playing some mini-games in the universe of StarCraft II. These tasks can be mining minerals, selecting military units, compiling gas, and others. Therefore, the famous game will be turned into an AI research environment where bots are in a bootcamp.
DeepMinds Experts Claimed that StarCraft Offers 100 Million Possibilities of Actions
According to DeepMind team, it is crucial for the evolution of AI technology to train bots in a digital environment that was first created for human players. A blog post explained that researchers turned to StarCraft for this project thanks to its long-term popularity among people. The game offers plenty of various tasks and opportunities for strategies that are useful even for artificial intelligence.
“For example, while the objective of the game is to beat the opponent, the player must also carry out and balance a number of sub-goals.”
DeepMind experts concluded that the game enables bots and humans to take 100 million different actions. Other games that the AI lab used offered only 300 basic actions, such as the Atari games. On top of that, the popularity of the production created a large database of replays. Bots can even play against opponents and learn from their mistakes and strategies.
Image source: Blizzard